

This streaming allows us to add nearly unlimited art content in future updates. We have also integrated Unity’s new Texture Streaming which lowers texture ram and provides support for crisp HD textures. Now without further ado, here is a complete list of Alpha 17 release notes!Īrt, Lighting, PBR Rendering and Texture Streamingįirst off, we’ve updated Unity Engine versions to take advantage of physically based rendering features, as well as greatly improved scene lighting. We are extremely excited and proud of this build which was a huge team effort and we believe it truly is a new game. Problems aside, Alpha 17 is great and in the spirit of getting Alpha 17 it into the hands of our community for the holidays. If you’re still not seeing enough performance, lower reflection quality and tree quality. Our team has commented how much better the game looks than previous builds even with a lower resolution and view distance as the HD textures, PBR and distance trees have really changed the game. More optimizations are coming, so if you are not getting the performance you did in previous builds, we highly recommend you lower your resolution and view distance as the first steps. We will be patching the build after the holidays.

See known issues at the bottom of this post. Please remember that this is build is not without issues. In the future, you can expect shorter 3 month build cycles as we have done all the heavy framework changes we wanted to do in this build. On top of that, it’s the biggest content drop we’ve ever done. That said, this has been our longest and largest update so far.


Hard to believe but it’s been nearly a year and a half since our last major update. We just release Alpha 17 B240 stable. Check our forums for more information on reporting bugs.
