
“We should have scrapped the ‘start at any date’, because people are not using it, and it’s just costly support,” he states. “There’s a lot of things I would try different.

Andersson’s frustration isn’t necessarily that not everything worked, but that internal support is being spent on things that, once they’re fixed up, aren’t grabbing players’ interest.

So it’s not worth it.”Ĭonsistent expansions and DLC packs has not been an issue for developer Paradox Tinto on EU4, releasing some 17 of them including Leviathan since first release. It’s good now, but people aren’t using it enough. We should have never done the ‘random new world’ mechanic because it’s still not perfect. “I would have not done the new mission system, because it’s a hell to balance, and set up, and I don’t think it’s entirely great for gameplay,” he says. Talking about the seven year journey Europa Universalis 4 has been on, Johan Andersson, director of the sequel, and co-designer on the very first EU, has a list of features he’d do-over, given the opportunity. It was only one run, but too much is at risk to make it worthwhile.The Leviathan expansion for Europa Universalis 4 comes out this week, and in a new interview with Wargamer, the strategy game‘s director reflects on some of the ideas he believes haven’t worked out as well as he’d hoped. Anyways, I don't foresee playing with Random New World again. Historical (as in similar amount of square miles)Ī slider could also work for this. An option of how much land you want in the new world would be nice. It looks like Canada with nothing more than a couple of random small islands south of it. I ended up removing exploration ideas (and wasting all those DIP points) and going back to my usual gameplay route. There was only one or two small islands that were within my range even after having exploration ideas with my colonial range expanded. Unfortunately, as I got into it, what I got was this mess. We test the updated Random New World Generator in EU4 - The Cossacks by creating 10 Random New Worlds in 10 minutesAlthough the Random New World Generator f. I was a bit surprised, albeit pleasantly, when I realized everything was random. The political landscape of the world has changed a lot over the ages, making it easy for historically accurate games like Europa Universalis IV to keep their fun factor long-term.

I was expecting to have my somewhat usual route with Norway which is through Greenland, to New Foundland, then into North America. I took Exploration ideas immediately whereas I almost always take quantity ideas. Having never used Random New World, I actually thought Random New World meant the continents were the same shape, but they were carved up differently with different native (in province) stats and different native nations. I played a game as Norway using Random New World with the thought I would try something different than I normally do by having a focus on being a colonial nation. I've never owned Conquest of Paradise until very recently when it was on sale for 2/3 off.
